
We have seen examples of developers creating stylized cutscenes utilizing this effect even in modern games, e.g. The most suitable candidates for the implementation of this kind of visualisation are of course 2D platformers, but it is not always the case. Its mechanism is to make subsequent background layers move with a certain degree of delay in order to create a more natural and fluent looking game levels. O’Rourke to the rescue” in New Straits Times Malaysia from 1988. The method goes back a long way and its definition was first recorded and described in the article “Cap. Parallax scrolling is a special technique where individual parts of the background and foreground move independently from the main screen.

Putting the parallax scrolling together in Unity.Repeating the parallax background pattern indefinitely.

Preparing backgrounds and foregrounds of the level.
